However, on the downside, there is the initial setup of the Post Scriptum server which can take some time and expertise to get right, as well as updating it when an update comes out. You would also need to install MySQL and configure it. We do offer a TCAdmin2 license addon which gives you access to our control panel to create servers for only £20 extra per month which will make things a lot easier but with this option enabled you will not get root access (to protect our scripts). The best solution is to rent a server from GTXGaming. ![]() Server rental will give you the best value for money. You get the control panel for free, and we host the server 24 hours a day, seven days a week. There are also added options of high CPU priority too so if your server is bustling with 100 players you can add this to get things even smoother and with our 24-hour support you can be confident that you can get your Post Scriptum server up and running in no time.Generate blank mod Rest assured that we do not overpopulate our machines and your server will run as smoothly as if you had a rented dedicated server. You can get started creating a blank mod using either the Launcher to generate the starting files and directory, or doing so manually. Use the images below as a guide to creating a new mod with the Launcher, or skip down to the Manual section for instructions on creating the files yourself. Newly created mod is displayed in the window upon selection in the drop-down list. This is where first mod uploads and updates are uploaded. Contents of Description window will be visible on the mod store page after upload. ![]() Note: Description and Thumbnail inputs in this window are not stored locally and can be lost. ![]() It is highly recommended to store description text file and thumbnail in mod root folder.Ībove effect can be achieved without using Paradox Launcher. Root mod folder descriptor must be named Paradox Launcher was not used to create a mod one must create root mod folder manually.Second mod descriptor contains just metadata and is stored in root (main) mod folder, which in the example would be %USERPROFILE%\Documents\Paradox Interactive\Stellaris\ mod\ tutmod\.mod is a Stellaris folder for local mods (as opposed to Steam Workshop mods), Other Stellaris folders are logs, save games, screenshots etc.%USERPROFILE% is your system user profile folder (by default this point to the same location as C:\Users\%USERNAME%).It must be placed in %USERPROFILE%\Documents\Paradox Interactive\Stellaris\ mod\ First mod descriptor contains metadata and local path where the game (Paradox Launcher) should look for the mod.Every mod requires two descriptor files, each one in proper directory.
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